Wrapping It All Up
And just like that — the project is (finally) complete.
Looking back, this was way more than just a game demo. I started with a rough idea, explored different engines, built 3D scenes, added interaction, experimented with video transitions, teleportation, puzzles… and dealt with more bugs than I can count.
In the last stretch, I focused on writing my final report and putting together the presentation slides. The report covers the whole development process — from concept sketches to technical challenges — while the slides highlight key features, visual style, and player experience.
There are still things I’d like to polish, but overall, I’m proud of how far it’s come. I learned a ton, solved real problems, and actually made something I can show and play.
Time to hit submit!
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