After finishing the big scenes in C4D, I exported them to Unity — but surprise: the materials didn’t come through. All my nice textures turned into plain white models 😩
Turns out, the C4D shaders don’t auto-convert, so I had to manually reassign each material in Unity. I dragged them one by one onto the right meshes.
It was kind of tedious, but at least everything looks the way I wanted again!
Lesson learned: export textures carefully next time.
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