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Showing posts from February, 2025
 After finishing the big scenes in C4D, I exported them to Unity — but surprise: the materials didn’t come through . All my nice textures turned into plain white models 😩 Turns out, the C4D shaders don’t auto-convert , so I had to manually reassign each material in Unity. I dragged them one by one onto the right meshes. It was kind of tedious, but at least everything looks the way I wanted again! Lesson learned: export textures carefully next time.

Building Giant Art Worlds in C4D

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 After getting the portal and scene-switching systems running in Unity, I finally started working on what I’ve really been wanting to build — the actual art-style-based 3D worlds . I wanted to create something more than just empty test scenes. So, I went back to Cinema 4D (C4D), where I feel most comfortable modeling, and started designing three huge scenes , each inspired by a different art style: Scene 1: Art Deco I started with a Deco-style environment , taking inspiration from 1920s geometric patterns, chrome textures, and luxury shapes. I made the platforms pretty massive — because I wanted users to be able to walk around, explore, and breathe . I downloaded some free texture materials online (metal, marble, gold trims, etc.) and applied them to give the scene a polished, glamorous look. I also used a lot of symmetry and clean lighting — think Great Gatsby but in 3D game form . Scene 2: Dot Art For this one, I went full-on pop art / pointillism. I tried to build large, c...

Three Types of Scene Project

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  After finishing my working portal with the smooth camera-following shader (yay!), I realized I still needed to build simpler prototype versions for my teacher — something quick and light to show how scene transitions could work, especially for computers that might not handle 3D and shaders well. So I made three different versions of scene switching, from super basic to silky smooth: Version 1: Boring Button Click (2D Image) This was the absolute easiest — I just: Made a simple UI button in Unity. Used on . SceneManager.LoadScene() OnClick() Put a 2D image background behind it. Not much interaction, but it gets the point across. You click → it loads a new scene. Honestly… kinda boring 😅 But it works, and it’s super light on performance — good for basic demonstrations or weaker computers. Version 2: Player Touches a Door → Transition This one was already more fun: Built a 3D door model in C4D and brought it into Unity. Placed a trigger collider in ...