Summarize
1. Teleportation Trigger Logic
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How you made the portal not just a view, but a gateway.
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Using or in Unity.
OnTriggerEnter()OnCollisionEnter() -
Attaching the script to the portal and detecting when the player touches it.
2. Scene Management
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How you used Unity’s to switch scenes.
SceneManager.LoadScene() -
If you're using Additive scene loading, explain that briefly.
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Mention any setup you had to do in .
Build Settings
3. Maintaining Player Across Scenes (Optional)
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Did your player get destroyed on load?
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If yes, talk about or how you re-instantiated them in the new scene.
DontDestroyOnLoad()
4. Debugging Teleportation
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Did you have issues with:
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Player spawning in the wrong place?
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Scene loading slowly?
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Trigger not firing correctly?
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Mention how you fixed these problems with ChatGPT or trial and error.
5. Final Results + Reflection
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Describe what it feels like now to walk through the portal and arrive in a new scene.
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Any fun surprise bugs or happy accidents?
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How this added to the immersion of your project.
Optional Fun/Reflection Sections:
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A funny bug you ran into ("I once teleported into an endless void... again.")
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How you're planning to polish it (sound effects? particle burst during teleport?)
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What’s next (e.g., making 4 portals like Portal, each going to a unique world?)
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