Summarize 1. Teleportation Trigger Logic How you made the portal not just a view, but a gateway. Using or in Unity. OnTriggerEnter() OnCollisionEnter() Attaching the script to the portal and detecting when the player touches it. 2. Scene Management How you used Unity’s to switch scenes. SceneManager.LoadScene() If you're using Additive scene loading, explain that briefly. Mention any setup you had to do in . Build Settings 3. Maintaining Player Across Scenes (Optional) Did your player get destroyed on load? If yes, talk about or how you re-instantiated them in the new scene. DontDestroyOnLoad() 4. Debugging Teleportation Did you have issues with: Player spawning in the wrong place? Scene loading slowly? Trigger not firing correctly? Mention how you fixed these problems with ChatGPT or trial and error. 5. Final Results + Reflection Describe what it feels like now to walk through the portal and arrive in a new scene . An...
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Showing posts from January, 2025
Real-Time Portal in Unity
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After struggling (and finally succeeding) to get my first-person player working in Unity — thanks to some Collider wrangling and ChatGPT saving the day — I was ready for the real challenge: the portal system. I mean, how hard could it be? Well… harder than I thought, but also kind of awesome once it started working. The Secret Sauce: RenderTextures + Cameras The first thing I learned from the YouTube tutorial I mentioned last time This one — was that the magic behind a portal is basically just a camera + a RenderTexture. Here’s how it works (in student terms): You place a camera in the destination scene (or behind the portal). That camera’s view gets rendered onto a texture. You slap that texture onto the surface of the portal in your current scene. Boom — it looks like you're peeking into another world. It sounds simple, but it took a while to set it all up properly. Building the Portal Frame (Again, Thanks C4D) I already had my portal model from Ci...
Creating a Portal System with Player Collision in Unity
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It all started when I randomly thought: Wouldn’t it be cool if I could make a scene where I walk through a portal into another world? Like literally, walk into one space and boom — you're somewhere completely different. I immediately thought of the game Portal , which has those awesome sci-fi doors you can go through and see what’s on the other side. So, that was my goal. Starting with What I Know: Modeling in C4D Since I’m already familiar with Cinema 4D , I figured I’d build the portal frame and some basic scene geometry there. Way faster than modeling inside Unity, and I could be more creative with the shapes. Once I had the basic portal built in C4D, I exported the models as and imported them into Unity. Luckily, that part was pretty smooth (just make sure your scale settings aren’t messed up!). .fbx YouTube to the Rescue 🎥 Then I thought, Has someone done this before in Unity? (Spoiler: of course they have). I searched YouTube and found a super helpful video: 👉 ...