Modeling and video

 

First Prototype Complete

Just wanted to drop a quick update on where things are at with the Art Echoes project. The first prototype is officially complete! 🎉 It's still very rough and early, but the basic idea is coming together, and I’m pretty excited about it. Let’s break down what I’ve done so far:


Step 1: Building the Scene in Cinema 4D

So the first part was all about creating a 3D model for the intro scene. I used Cinema 4D to model a circular platform with five glowing doors, and a little cloaked character standing in front of them (maybe a future player character? ). The dome structure is meant to give off a sci-fi or dreamlike vibe – kind of like stepping into a memory or different dimension.

The idea is that each door will eventually lead to a different world or scene, each based on a unique art style. For now, the modeling is super basic – just shapes, a few lights, and some placeholder materials. But it’s enough to test the concept.


Step 2: Creating the Intro Video in After Effects

Next, I brought the concept into After Effects to start working on the intro animation. This is what users will see when they first open the website – a short, animated intro video that sets the tone before dropping them into the 360° interactive world.

The animation includes the title “ART ECHOES” and a simple Start button. I also added some motion to background art references that will later represent the three main scene styles: Art Deco, Miao silver, and Illuminated Manuscripts.

Again, everything here is pretty rough – colors, timing, and design will definitely be polished later on. But for now, it’s working as a placeholder to test the flow.


What’s Next?

This prototype is going to be the entry point to a web-based, 360° interactive scene made using A-Frame and HTML. Users will:

  1. Watch the intro video.

  2. Enter an explorable 3D dome space.

  3. Choose one of the glowing doors to explore an art-style-themed world.

Each world will reflect a different disappearing or traditional art form. The goal is to make this experience educational, immersive, and a little mysterious.


Final Thoughts

Even though the modeling and video are still in an early stage, getting this prototype done feels like a big milestone. The next steps will be:

  • Polishing the visual design.

  • Adding proper lighting and textures.

  • Building the actual 360° viewer.

  • Starting to model the first of the three themed scenes.

Stay tuned – more updates coming soon as this turns from a rough sketch into a full experience. Thanks for following along! 


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