Portal2 & Player Setting
So after getting the portals to look good, I moved on to making them actually work — meaning: when a player walks into a portal, it should load the next scene. Simple, right? Kind of. First Attempt: One Player Per Scene (Disaster) At first, I had a separate player prefab in every scene. It made testing easier, especially for checking colliders and first-person movement. I was focused on making sure the mesh colliders and terrain felt right under the player’s feet. But once I added actual scene switching , everything broke. Whenever I moved between scenes, Unity would load the new one with its own player object — meaning I suddenly had two players in the same project, sometimes both active. It led to all kinds of bugs: camera confusion, overlapping controls, audio source conflicts… total chaos. The Fix: Keep the Player in the Main Scene I turned to ChatGPT (again) and followed a smart suggestion: only keep one player , and manage it from the main scene. Now, instead of...